Luke “Brawl” Brahl
Gearbox Software, the minds behind the original “Borderlands,” in cooperation with 2K Games, released a sequel to their 2009 phenomenon in September of this year. The people at Gearbox Software returned to the formula that made the original “Borderlands” so successful: shoot bad guys, get loot, rinse, repeat. Prior to, and upon its release in 2009, “Borderlands” was marketed as a strange amalgamation of first person shooters like “Call of Duty,” and loot-fests like Blizzard’s “Diablo” series. And somehow it worked. “Borderlands” became a cult classic that only seemed to become more popular as time went on.
To fully understand what is happening in the game you’ll need some of the back story. The first game begins with a group of four Vault Hunters, basically people seeking the fame and fortune associated with finding and opening the Vault. These are the four playable classes of the game. Pandora was once owned by a number of mega-corporations that used convict labor to mine for resources and search for the Vault. Eventually these corporations gave up and abandoned the planet, setting the prisoners free and leaving the other residents of Pandora to deal with it or die. In your search for the Vault, the player comes to help many of the peaceful inhabitants of the Borderlands, and kill many more of the less peaceful ones. While there was a story to follow, many players really didn’t care much about it. The game was more about the guns. Gearbox Software was awarded a Guinness World Record for the most guns in a videogame at the 2012 Electronic Entertainment Expo (E3). It took so long because every piece of loot in the game is randomly generated, and difficult to keep track of. That means two players with the same gun in name could have drastically different guns in terms of damage, fire rate, reload time, accuracy, elemental effects, and even magazine capacity.